might-magic-heroes-6-preview-beta-version-1
Might & Magic: Heroes 6: Preview (beta version)
There are only a few strategic series that are still developing and which regularly remind us of childhood. Recall “Civilization”. No matter how it changes, the core, the backbone always remains unchanged. And the project never went out of hand Sid Meyer. Let him personally almost do not touch him, but he carries out quality control. Another series – “Heroes”. I personally have even more memories about her. And in general, our generation literally breathed it. But the “heroes” have no and never had the unity of “civilization” – they move from some developers to others, the history of the world each time begins almost from scratch, and gameplay elements were shamelessly cut out and replaced with new ones. What experiments we have not seen ..
Therefore, acquaintance with the next part always begins with the question: “And what the authors have done this time?»Sometimes you can still add:“ And who are these people who made the game?»Let’s frankly – Nival Not everyone was known.
Apparently, so that it was easier for us to get used to the new developers, as well as to the features of the sixth part, the publisher previously launched Beta, in which you can get acquainted with everything that the guys from bent from Black Hole Entertainment. And they bent so much that it is likely, “Heroes 6” will take the title of the most ambiguous game of the series from the fourth.
Crying about how the castle was cut
I think many are starting an adventure with a simple algorithm. The card opens, and the first thing the players go to the castle. To just look at him, evaluate the beauty of decorations, to assume how great and beautiful it will be possible to equip all this. In the fifth part Nival Slowly played on our desires, and therefore the camera cinematographically flew over possessions.
IN “Heroes 6” After entering the castle, we … and we can’t “enter” the castle. Now he is just a menu. Ordinary, as if we are looking at the hero or at the income of our kingdom. It looks faded. What was always loved – abolished.
Why did they do this? No, not out of the desire to stand out and not because they could not dignily draw the city. It’s just that the new “heroes” have a different philosophy, about which the producer of the project spoke about on “Igomir 2010”. For many years the series was meditative – it was possible to play for hours and even days, everything went slowly.
Now the publisher has set a different task. It is necessary to give the “heroes” dynamics. Everything that distracted was to minimize or remove. What is spending time – to eradicate. In the fifth part there was such a tendency. Remember, if earlier every time we selected something, the window jumped out (you found three woods, rejoice!), then in “Heroes 5” it was abolished. Menus appeared only when it was necessary to make a choice. In other cases, we saw how much and what our character raised, but this did not distract.
The transition to the castle is a long process, starting from loading and ending with the fact that you are sitting there for 10 minutes. This “distracts” (I take in quotation marks, since I myself categorically disagree) from the main action on the global map. And therefore now we simply open the corresponding window, quickly hire the troops, order the buildings – and after a second we rush forward again.
The philosophy of the sixth
The transformation of the castle is not the only thing the developers did in order to emphasize the new philosophy. They also reduced the number of resources from seven to four. Left gold, wood, stone and crystals. Now the fractions have no specific resources. For all important and very important, crystals are needed – and the biggest hunt is following them.
The producer of the Heroes argued this https://nonukcasinosites.co.uk/zimpler/ approach by the fact that, they say, there are economic games (The Settlers, for example), but there are military (Starcraft). There should be many in the first resources, and it is then that it becomes interesting. If we have a strategy about the battle, then extra objects only interfere.
Well, in order to fully be faithful selected ideals, the authors also deprived us of the opportunity to constantly rebel mines. Remember funny days when on giant cards you sent messengers in all directions so that they simply put flags on the ownership of the enemy. Now the mines belong to someone who controls the castle or fortress in the sector. And you can annoy the opponent only by blocking the mine with your army.
The hero is no longer grass. It grows deliberately
The main innovation of the sixth part is the destruction of random acquisition of skills. Remember, they gained the right amount of experience, and the computer decides for us what characteristics to raise the hero and what to choose to give him? Such an approach to me, as the one who was very actively chopped over the network, always angry. I need chaos magic for my sorcerer, but AI showed a cuckoo. We are waiting for the next level – and again by. I had to choose from two evils, then from the other two, which, perhaps, is even angrier ..
In the sixth part, the developers, having chained eggs into steel, were destroyed by random. Now the character is simply given a point of skill, which the player himself can spend as he wants. And there are so many places for spending … All skills are divided into three categories: combat, magical and reputation. Moreover, the branches of skills still depend on the class and race. Because we have such a scope here that you’re uploading.
Having made such a tree of skills, the authors completely abolished the magic academies. Now your ward cannot just run into the castle and write the whole witching book with new spells. Want to receive them? Please put glasses in them. Moreover, some meteorite rain will be available only after the thirtieth level. Before – in no way!
Now we will not go into small details, we will talk about everything after the release. In the meantime, it is worth noting that development has become many times more interesting. Now you can create a character that you need for a specific task. This will make the multiplayer much more competitive. And at the championships it will be possible only to pump the top players to monitor.
By the way, if we are familiar with military and magical skills, and from the unusual only the fact that we now develop them on our own, then the reputation is another Novinochka. You can get it for special quests (yes, they will really be important) and for the fact that it used to save time before. When you attack the monsters who want to escape, now you should think not only about the fact that free experience is pasting, but also about the glasses of reputation. If you pursue cowards, then you get blood glasses, if you let go with the world – “tears”.
When you gain a certain number of these glasses, your hero can get a special skill that will even change his appearance. The Bete allow, however, to pump only two skills. But they are damn powerful.
Leave your brains, all here
We already wrote about the castles above. But there we mentioned that they cannot enter them. Now let’s talk about their gameplay features.
The first thing that is very striking is the opportunity to convert the castle of one race into another castle. As it was in “Heroes 3.5 “. Probably, the developers did this again in order to give the speakers. You do not have to carry with you a reserve army consisting of creatures of a different fraction, you will not have to produce extra characters.
Besides, Black Hole Entertainment Simplified and construction. The chains were given to the pawnshop, and instead they brought the worst system. There is the main building – and it depends on its level that we can build. At first, only the simplest dwellings of different creatures and the markets and other trifles of life are available to us. On the second, more advanced structures are opened, on the third we will be allowed, among other things, to recruit the strongest monsters. Well, the fourth level of the town hall is needed only for the growth of income and for the opportunity to build a miracle of the light with the help of the very tears of Aschi, which was once a sacred gram.
The system is simple and obvious. And resources are spent habitually. For everything rare, you need a lot of money and crystals. There are more simpler buildings of wood and stones (well, a little coins – on vodka builders). Is it good? It’s hard to say. Now everything is simple. No need to rack your head (the three minutes that we broke …), you understand everything at first glance.
In total, there are five types of castles, in terms of the number of races (people, barbarians, demons, sea people and undead). Yes, now there are few of them, but the additions will correct everything. Here you can be sure.
All soldiers are painted fine. The sixth of the most beautiful. True, it is still difficult to compare with the third – it is just loved ..
Apogee of heroic battles
I remember when representatives Ubisoft They said that “heroes” are now the game is not economic, but fighting, I did not think that they were so literal. Sixth – about battles. And everything that we described above serves for one – it allows us to fight well.
After King’s Bounty or even Disciples 3, the fights in the early “heroes” looked funny to disgrace. The soldiers have few skills, the battle is very straightforward. Therefore, apparently, it was decided to change this. From the fifth part, the developers took a strip of initiative and a field divided into squares, but gave each warrior unique abilities.
Now is not the time to describe each, but I will say that they have greatly changed the tactics of the battles. Now you primarily think how to use the specific skill of each of your fighters more efficiently. More time is spent on thinking about the moves, now there are not enough shooters to put the knights behind the backs and enjoy life. This is the most primitive. And it does not always work. Arbelmen, for example, cause damage even to the allies if they stand on the line of fire.
Unlucky, however, magicians. But no longer soldiers-wolfers, but to the heroes. The publisher said that he analyzed a lot of previous projects, and he did not like that the soldiers were deprived of the poor, who dragged the army with them and barely prevailed when the wizard simply used chain lightning and lay all the spindlers at once.
From now on, magicians are supported. They specialize more in all sorts of amplifiers than on damage spells. Although they remained – and there are quite a lot of them. But now the hero is not more powerful than the whole army.
Many changes cause horror. Only you have time to exclaim: “How so, they removed *cool thing *?!”Or:“ Why the hell they added *shitty piece *?!”However, in my opinion, panic early. Maybe there is no need at all. Black Hole Entertainment Makes a great game. And let it differ very much from the previous ones, but it will be beautiful. And although I feel sorry for a lot (and I am a very big fan of the series), but all those innovations that will give us a sixth part – there are losses. And, in the end, you can always start “Heroes 3”. They will not be changed!